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<channel>
	<title>A Tasty Pixel » Blog &#187; Talkie-for-Mac</title>
	<atom:link href="http://atastypixel.com/blog/tag/talkie-for-mac/feed/" rel="self" type="application/rss+xml" />
	<link>http://atastypixel.com/blog</link>
	<description></description>
	<lastBuildDate>Mon, 06 Feb 2012 15:08:28 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>The Making of Talkie: Multi-interface broadcasting and multicast</title>
		<link>http://atastypixel.com/blog/the-making-of-talkie-multi-interface-broadcasting-and-multicast/</link>
		<comments>http://atastypixel.com/blog/the-making-of-talkie-multi-interface-broadcasting-and-multicast/#comments</comments>
		<pubDate>Sun, 02 May 2010 12:52:38 +0000</pubDate>
		<dc:creator>Michael Tyson</dc:creator>
				<category><![CDATA[Geekspeak]]></category>
		<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Multicast]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Talkie]]></category>
		<category><![CDATA[Talkie-for-Mac]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://atastypixel.com/blog/?p=1901</guid>
		<description><![CDATA[Part 2 Talkie is my newest product, a Walkie Talkie for iPhone and Mac. In Part 1 of this series, I wrote about basic broadcasting. This works fine with one network device, but it&#8217;s worth discussing how to send through all devices, so you can communicate with others connected via, say, Ethernet and WiFi simultaneously. [...]]]></description>
			<content:encoded><![CDATA[<h2>Part 2</h2>

<p><img src="http://atastypixel.com/media/images/products/talkie/icon-medium.jpg" width="183" height="148" alt="Talkie" style="float:right;" /><a href="http://atastypixel.com/products/talkie">Talkie</a> is my newest product, a Walkie Talkie for iPhone and Mac.</p>

<p>In <a href="http://atastypixel.com/blog/2010/03/11/the-making-of-talkie-broadcasting/">Part 1</a> of this series, I wrote about basic broadcasting.  This works fine with one network device, but it&#8217;s worth discussing how to send through all devices, so you can communicate with others connected via, say, Ethernet and WiFi simultaneously.</p>

<p>So, in Part 2 I&#8217;ll write about the approach I took in Talkie for broadcasting from all network devices (a.k.a. network interfaces), so that one can communicate with others connected via WiFi, Ethernet (on a Mac), and any other network devices simultaneously.</p>

<p><span id="more-1901"></span></p>

<h2>Bind them</h2>

<p>From Part 1, we have a <a href="http://atastypixel.com/blog/2010/03/11/the-making-of-talkie-broadcasting/">working broadcast mechanism</a>, but it will only send through the default interface &#8212; whatever you&#8217;re connected to the network via.  This is often sufficient, but if you have more than one device that you communicate through, like Ethernet and WiFi, then you will find that it only works with one.</p>

<p>In order to send through <em>all</em> your connected network interfaces, we need to create one socket for each interface, and <em>bind</em> the socket to its corresponding interface.</p>

<p>Here&#8217;s how:</p>

<p>First, we need to obtain a list of all network interfaces with <code>getifaddrs</code>.</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#include &lt;ifaddrs.h&gt;</span>
...
<span style="color: #a61390;">struct</span> ifaddrs <span style="color: #002200;">*</span>addrs;
<span style="color: #a61390;">int</span> result <span style="color: #002200;">=</span> getifaddrs<span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addrs<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #11740a; font-style: italic;">// Error occurred</span>
  <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Now, <code>addrs</code> is a list of interfaces that we can iterate over.  We now do so, picking out those devices that support broadcasting, and that aren&#8217;t loopback or point-to-point devices &#8212; loopback is an internal interface that is provided for your computer&#8217;s inner dialogue, and point-to-point (ppp) devices include dialup interfaces, 3G modems and the like.  We can exclude those guys.</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">const</span> <span style="color: #a61390;">struct</span> ifaddrs <span style="color: #002200;">*</span>cursor <span style="color: #002200;">=</span> addrs;
<span style="color: #a61390;">while</span> <span style="color: #002200;">&#40;</span> cursor <span style="color: #002200;">!=</span> <span style="color: #a61390;">NULL</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">-</span>&gt;sa_family <span style="color: #002200;">==</span> AF_INET 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_LOOPBACK<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_POINTOPOINT<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span>  <span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_BROADCAST<span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// We will do some stuff in here</span>
&nbsp;
  <span style="color: #002200;">&#125;</span>
  cursor <span style="color: #002200;">=</span> cursor<span style="color: #002200;">-</span>&gt;ifa_next;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Now, for each interface that meets our criteria, we create a socket (which we covered in <a href="http://atastypixel.com/blog/2010/03/11/the-making-of-talkie-broadcasting/">Part 1</a>), then <code>bind</code> the socket to the network interface, to force transmission from that particular device.  Finally, as we did in Part 1, we enable broadcasting using <code>setsockopt</code> with <code>SO_BROADCAST</code>.</p>

<p>We want to store the sockets we create in an array, so we can access them later.  If we assume a maximum number of interfaces we will support (lets call it <code>kMaxSockets</code>), we can just use an array of that length.  So, putting it together:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#define kMaxSockets 16</span>
...
<span style="color: #a61390;">int</span> sock_fds<span style="color: #002200;">&#91;</span>kMaxSockets<span style="color: #002200;">&#93;</span>;
<span style="color: #a61390;">int</span> number_sockets <span style="color: #002200;">=</span> <span style="color: #2400d9;">0</span>;
&nbsp;
<span style="color: #a61390;">while</span> <span style="color: #002200;">&#40;</span> cursor <span style="color: #002200;">!=</span> <span style="color: #a61390;">NULL</span> <span style="color: #002200;">&amp;&amp;</span> number_sockets &lt; kMaxSockets <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">-</span>&gt;sa_family <span style="color: #002200;">==</span> AF_INET 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_LOOPBACK<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_POINTOPOINT<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span>  <span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_BROADCAST<span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// Create socket</span>
    sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span> <span style="color: #002200;">=</span> socket<span style="color: #002200;">&#40;</span>AF_INET, SOCK_DGRAM, <span style="color: #2400d9;">0</span><span style="color: #002200;">&#41;</span>;
    <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span> <span style="color: #002200;">==</span> <span style="color: #002200;">-</span><span style="color: #2400d9;">1</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
      <span style="color: #11740a; font-style: italic;">// Error occurred</span>
      <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
    <span style="color: #002200;">&#125;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// Create address from which we want to send, and bind it</span>
    <span style="color: #a61390;">struct</span> sockaddr_in addr;
    <span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
    addr.sin_family <span style="color: #002200;">=</span> AF_INET;
    addr.sin_addr <span style="color: #002200;">=</span> <span style="color: #002200;">&#40;</span><span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr_in <span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">-</span>&gt;sin_addr;
    addr.sin_port <span style="color: #002200;">=</span> htons<span style="color: #002200;">&#40;</span><span style="color: #2400d9;">0</span><span style="color: #002200;">&#41;</span>;
&nbsp;
    <span style="color: #a61390;">int</span> result <span style="color: #002200;">=</span> bind<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span>, <span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
    <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
      <span style="color: #11740a; font-style: italic;">// Error occurred</span>
      <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
    <span style="color: #002200;">&#125;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// Enable broadcast</span>
    <span style="color: #a61390;">int</span> flag <span style="color: #002200;">=</span> <span style="color: #2400d9;">1</span>;
    result <span style="color: #002200;">=</span> setsockopt<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span>, SOL_SOCKET, SO_BROADCAST, <span style="color: #002200;">&amp;</span>flag, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>flag<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
    <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result <span style="color: #002200;">!=</span> <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
      <span style="color: #11740a; font-style: italic;">// Error occurred</span>
      <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
    <span style="color: #002200;">&#125;</span>
&nbsp;
    number_sockets<span style="color: #002200;">++</span>;
  <span style="color: #002200;">&#125;</span>
  cursor <span style="color: #002200;">=</span> cursor<span style="color: #002200;">-</span>&gt;ifa_next;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Finally, as before, we can setup a broadcast address to send to, and use <code>sendto</code> to broadcast, this time for each socket we created:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #11740a; font-style: italic;">// Initialise broadcast address</span>
<span style="color: #a61390;">struct</span> sockaddr_in addr;
<span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
addr.sin_family <span style="color: #002200;">=</span> AF_INET;
addr.sin_addr.s_addr <span style="color: #002200;">=</span> INADDR_BROADCAST;
addr.sin_port <span style="color: #002200;">=</span> htons<span style="color: #002200;">&#40;</span>kPortNumber<span style="color: #002200;">&#41;</span>;
&nbsp;
<span style="color: #11740a; font-style: italic;">// Send through each interface</span>
<span style="color: #a61390;">int</span> i;
<span style="color: #a61390;">for</span> <span style="color: #002200;">&#40;</span> i<span style="color: #002200;">=</span><span style="color: #2400d9;">0</span>; i&lt;number_sockets; i<span style="color: #002200;">++</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">int</span> result <span style="color: #002200;">=</span> sendto<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">&#93;</span>, data, length, <span style="color: #2400d9;">0</span>, <span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
    <span style="color: #11740a; font-style: italic;">// Error occurred</span>
    <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
  <span style="color: #002200;">&#125;</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Note that the receive routine only needs a single socket, as we can receive on any interface when we use <code>INADDR_ANY</code>.  So, the receive routine needs no changes from the single-interface version we saw in Part 1.</p>

<p>Here&#8217;s the test app with the above modification: <a href="http://atastypixel.com/blog/wp-content/uploads/2010/05/broadcast_sample_all_interfaces.c" title="broadcast_sample_all_interfaces.c">broadcast_sample_all_interfaces.c</a></p>

<p>Again, compile by opening Terminal, and typing <code>make broadcast_sample_all_interfaces</code> or <code>cc -o broadcast_sample_all_interfaces broadcast_sample_all_interfaces.c</code>, then run it with <code>./broadcast_sample_all_interfaces "Message to send"</code> to send, or just <code>./broadcast_sample_all_interfaces</code> with no arguments to listen.</p>

<p>You may notice that multiple messages may be received: These have probably arrived via multiple network interfaces, virtual or otherwise.  It&#8217;s usually a good idea to check for duplicate messages, if this is an issue for program operation, by including a sequence number into the message &#8212; this will be discussed in Part 3.</p>

<p>It also may be a good idea to ignore your own messages, which may find their way back to you.  One way to accomplish this is to examine the source address (<code>addr</code> in the example above) and compare it with your local interface addresses (stored in <code>addrs</code>, above).  If you get a match, the message came from you, and you can drop it.</p>

<h2>Multicast</h2>

<p>Broadcast is fine when everyone on the local network is interested in what you have to say.  If this isn&#8217;t the case, though (lets face it, those Chuck Norris jokes aren&#8217;t for everyone), effort is wasted delivering to those who aren&#8217;t particularly interested.</p>

<p>Multicast works by using a specific address that one &#8216;subscribes&#8217; to in order to receive messages sent to that address.  So, it&#8217;s opt-in, allowing for better efficiency and one day, Internet-wide support for &#8216;to-many&#8217; communications.</p>

<p>Well, in theory.  Actually, multicast is still quite new, and for the most part &#8212; from what I understand &#8212; it behaves pretty much like broadcast on a local area network.  However, support can only increase, and given that many services already use it &#8212; Multicast DNS (mDNS), also known as Bonjour, being one of the most well-known examples &#8212; it seems a good idea to follow their lead.  Note also that IPv6, the successor to IP as we know it, and our saviour-to-be from our little Internet overpopulation problem (among other things), doesn&#8217;t even have broadcast provisions &#8212; the future is all multicast.</p>

<p>So, for these reasons, Talkie speaks multicast, instead of plain ol&#8217; broadcast.</p>

<p>Making use of multicast is relatively straightforward: To receive, you join a multicast group using <code>setsockopt</code> with <code>IP_ADD_MEMBERSHIP</code>, and the address of the multicast group, which is in the range 224.0.0.0-239.255.255.255 (for IPv4, of course).  To send, you just use <code>sendto</code> to transmit data to a multicast group address.</p>

<p>Using multicast on all network interfaces is just a little more complicated.  Here&#8217;s how it&#8217;s done with Talkie:</p>

<h3>Sending</h3>

<p>The send routine is very similar to the one above, using broadcast.  However, instead of using <code>bind</code> to specify the outgoing network interface and enabling broadcast, we assign a multicast interface using <code>setsockopt</code> with <code>IP_MULTICAST_IF</code>.  And, instead of transmitting to the broadcast address, we transmit to the multicast group address.</p>

<p>Again, we loop through all network interfaces.  This time, we pick out those that support multicast (<code>ifa_flags &amp; IFF_MULTICAST</code>):</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">const</span> <span style="color: #a61390;">struct</span> ifaddrs <span style="color: #002200;">*</span>cursor <span style="color: #002200;">=</span> addrs;
<span style="color: #a61390;">while</span> <span style="color: #002200;">&#40;</span> cursor <span style="color: #002200;">!=</span> <span style="color: #a61390;">NULL</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">-</span>&gt;sa_family <span style="color: #002200;">==</span> AF_INET 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_LOOPBACK<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_POINTOPOINT<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span>  <span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_MULTICAST<span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// We will do some stuff in here</span>
&nbsp;
  <span style="color: #002200;">&#125;</span>
  cursor <span style="color: #002200;">=</span> cursor<span style="color: #002200;">-</span>&gt;ifa_next;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>And, after creating the socket, we assign the interface:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> setsockopt<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span>, IPPROTO_IP, IP_MULTICAST_IF, <span style="color: #002200;">&amp;</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr_in <span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">-</span>&gt;sin_addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> in_addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span> <span style="color: #002200;">!=</span> <span style="color: #2400d9;">0</span>  <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #11740a; font-style: italic;">// Error occurred</span>
  <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Finally, as a nicety, we can disable loopback so that we don&#8217;t receive our own messages.  This isn&#8217;t 100% reliable, as certain network conditions can result in the local machine still receiving its outgoing messages, but it can improve efficiency:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;">u_char loop <span style="color: #002200;">=</span> <span style="color: #2400d9;">0</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> setsockopt<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>number_sockets<span style="color: #002200;">&#93;</span>, IPPROTO_IP, IP_MULTICAST_LOOP, <span style="color: #002200;">&amp;</span>loop, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>loop<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span> <span style="color: #002200;">!=</span> <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #11740a; font-style: italic;">// Error occurred</span>
  <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Now that our sockets are set up, we can prepare to send to the multicast address:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#define kMulticastAddress &quot;224.0.0.123&quot;</span>
...
<span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
addr.sin_family <span style="color: #002200;">=</span> AF_INET;
addr.sin_addr.s_addr <span style="color: #002200;">=</span> inet_addr<span style="color: #002200;">&#40;</span>kMulticastAddress<span style="color: #002200;">&#41;</span>;
addr.sin_port <span style="color: #002200;">=</span> htons<span style="color: #002200;">&#40;</span>kPortNumber<span style="color: #002200;">&#41;</span>;</pre></div></div>


<p>And, as before, we send through each of the sockets we created:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">int</span> i;
<span style="color: #a61390;">for</span> <span style="color: #002200;">&#40;</span> i<span style="color: #002200;">=</span><span style="color: #2400d9;">0</span>; i&lt;number_sockets; i<span style="color: #002200;">++</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> sendto<span style="color: #002200;">&#40;</span>sock_fds<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">&#93;</span>, data, length, <span style="color: #2400d9;">0</span>, <span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span> &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
    <span style="color: #11740a; font-style: italic;">// Error occurred</span>
    <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
  <span style="color: #002200;">&#125;</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<h3>Receiving</h3>

<p>Receiving messages from a multicast group on several network interfaces is a little more involved than doing so with broadcast: We need to subscribe to the multicast group from each network interface, explicitly.  If we were to just specify no device in particular, the system would choose a single interface for us, neglecting the others.</p>

<p>Joining the multicast group for each interface takes place in a now-familiar loop:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">const</span> <span style="color: #a61390;">struct</span> ifaddrs <span style="color: #002200;">*</span>cursor <span style="color: #002200;">=</span> addrs;
<span style="color: #a61390;">while</span> <span style="color: #002200;">&#40;</span> cursor <span style="color: #002200;">!=</span> <span style="color: #a61390;">NULL</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">-</span>&gt;sa_family <span style="color: #002200;">==</span> AF_INET 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_LOOPBACK<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span> <span style="color: #002200;">!</span><span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_POINTOPOINT<span style="color: #002200;">&#41;</span> 
          <span style="color: #002200;">&amp;&amp;</span>  <span style="color: #002200;">&#40;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_flags <span style="color: #002200;">&amp;</span> IFF_MULTICAST<span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
&nbsp;
    <span style="color: #11740a; font-style: italic;">// We will do some stuff in here</span>
&nbsp;
  <span style="color: #002200;">&#125;</span>
  cursor <span style="color: #002200;">=</span> cursor<span style="color: #002200;">-</span>&gt;ifa_next;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>For each network device, we use the <code>IP_ADD_MEMBERSHIP</code> property with <code>setsockopt</code> to join &#8212; thereby subscribing to any messages sent to the multicast group address that reach that network interface.</p>

<p>First, we prepare the join request structure.  This provides the multicast group address, and the network interface:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">struct</span> ip_mreq multicast_req;
<span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>multicast_req, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>multicast_req<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
multicast_req.imr_multiaddr.s_addr <span style="color: #002200;">=</span> inet_addr<span style="color: #002200;">&#40;</span>kMulticastAddress<span style="color: #002200;">&#41;</span>;
multicast_req.imr_interface <span style="color: #002200;">=</span> <span style="color: #002200;">&#40;</span><span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr_in <span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span>cursor<span style="color: #002200;">-</span>&gt;ifa_addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">-</span>&gt;sin_addr;</pre></div></div>


<p>Now we use this structure to join the group:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> setsockopt<span style="color: #002200;">&#40;</span>sock_fd, IPPROTO_IP, IP_ADD_MEMBERSHIP, <span style="color: #002200;">&amp;</span>multicast_req, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>multicast_req<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span> &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #11740a; font-style: italic;">// Error occurred</span>
  <span style="color: #a61390;">return</span> <span style="color: #2400d9;">0</span>;
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Now, a caveat: While it&#8217;s perfectly legal to join the same multicast group on more than one network interface, and up to 20 memberships may be added to the same socket (see <a href="http://developer.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man4/ip.4.html">ip(4)</a>), for some reason, OS X spews &#8216;Address already in use&#8217; errors when we actually attempt it.</p>

<p>As a workaround, we can &#8216;drop&#8217; the membership first, which would normally have no effect, as we have not yet joined on this interface.  However, it enables us to perform the subsequent join, without dropping prior memberships.</p>

<p>So, before we perform the above <code>IP_ADD_MEMBERSHIP</code>, we do a <code>IP_DROP_MEMBERSHIP</code> first:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;">setsockopt<span style="color: #002200;">&#40;</span>sock_fd, IPPROTO_IP, IP_DROP_MEMBERSHIP, <span style="color: #002200;">&amp;</span>multicast_req, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>multicast_req<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;</pre></div></div>


<p>This sets up our socket to receive messages sent to the multicast group that are received via any interface.</p>

<p>Here it is all put together: <a href="http://atastypixel.com/blog/wp-content/uploads/2010/05/multicast_sample.c" title="multicast_sample.c">multicast_sample.c</a></p>

<p>Compile by opening Terminal, and typing <code>make multicast_sample</code> or <code>cc -o multicast_sample multicast_sample .c</code>, then run it with <code>./multicast_sample "Message to send"</code> to send, or just <code>./multicast_sample</code> with no arguments to listen.</p>

<h2>Still to come</h2>

<p>So, now we mostly have networking covered.  There&#8217;s one obvious omission, though, for an iPhone app: Bluetooth.  In Part 3, I&#8217;ll discuss how to perform communications over Bluetooth on the iPhone, in a way that&#8217;s compatible with the above generic network communications.  I&#8217;ll also talk about how to connect to other devices automatically, without user intervention &#8212; This is one particularly popular feature of Talkie that allows it to behave more like a real walkie-talkie.</p>

<p>I promised in Part 1 that I&#8217;d talk about packet formats.   We&#8217;ve covered a lot of ground in Part 2, however, so it shall be postponed to Part 3 &#8212; I&#8217;ll discuss how to ensure you get messages in the correct order by using sequence numbers, as well as providing for versioning and a few other bits and pieces.</p>
 <img src="http://atastypixel.com/blog/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=1901" width="1" height="1" style="display: none;" />]]></content:encoded>
			<wfw:commentRss>http://atastypixel.com/blog/the-making-of-talkie-multi-interface-broadcasting-and-multicast/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>The Making of Talkie: Broadcasting</title>
		<link>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/</link>
		<comments>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:31:59 +0000</pubDate>
		<dc:creator>Michael Tyson</dc:creator>
				<category><![CDATA[Geekspeak]]></category>
		<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Talkie]]></category>
		<category><![CDATA[Talkie-for-Mac]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://atastypixel.com/blog/?p=1854</guid>
		<description><![CDATA[Part 1 Talkie is my newest product, the result of a collaboration with a good designer friend, Tim Churchward, who did the user interface. Talkie is a little different from many of the other walkie talkie applications on the App Store (aside from the fact that much of it was written by me from our [...]]]></description>
			<content:encoded><![CDATA[<h2>Part 1</h2>

<p><img src="http://atastypixel.com/media/images/products/talkie/icon-medium.jpg" width="183" height="148" alt="Talkie" style="float:right;" /><a href="http://atastypixel.com/products/talkie">Talkie</a> is my newest product, the result of a collaboration with a good designer friend, Tim Churchward, who did the user interface.</p>

<p>Talkie is a little different from many of the other walkie talkie applications on the App Store (aside from the fact that much of it was written by me from our motorhome in <a href="http://michael.tyson.id.au/2010/01/26/down-time-in-hammamet/">Tunisia</a>!), and I thought I&#8217;d write a little about some of the tech underpinning the app, and some of the choices we made.   Along the way it may get a little tutorial-esque.</p>

<ul>
<li>This first part will introduce our initial motivations, and will talk about basic broadcast communications &#8212; the broadcast communications part may be very familiar to some, in which case it may be worth skipping to the next instalment.</li>
<li>In the <a href="http://atastypixel.com/blog/the-making-of-talkie-broadcasting/">second part</a>, I&#8217;ll continue the theme of networking, and will talk about what I ended up with for Talkie&#8217;s network code after addressing a couple of things, including switching to multicast.  </li>
<li>Finally, I&#8217;ll talk audio, dual platform development, and anything else I think of along the way (Actually, I&#8217;m aching to talk about one particular upcoming feature that had me jumping up and down when I first thought of it, but for now, mum&#8217;s the word on that one.)<span id="more-1854"></span>## Inspiration</li>
</ul>

<p><img src="http://atastypixel.com/media/images/products/talkie/screen-iphone.jpg" width="187" height="400" alt="Talkie screenshot" style="float:right;" />Right from the start, we wanted a product that brought back the fun walkie talkie experience we remember from our childhoods.  I&#8217;m talking colourful plastic, whip antennas and hiding in tree-houses.   This was mostly Tim&#8217;s domain, so I shall leave it to him to discuss how he found that in the user interface.</p>

<p>It also meant stepping back from traditional voice chat, with manual call initialisation and termination and simple one-to-one calls.  We wanted to mimic a radio, so that meant broadcasting as soon as you hit &#8220;Talk&#8221; &#8212; whereupon anyone in the neighbourhood would hear you.</p>

<p>Basically, we wanted to get as close to the real thing as was practical.  This included the addition of a prominent &#8216;morse code&#8217; button, of course, as well as a &#8216;squelch&#8217; control for &#8216;fine tuning&#8217;, which simulated the static of bad reception.</p>

<h2>Going dual-platform</h2>

<p><img src="http://atastypixel.com/media/images/products/talkie-for-mac/screenshot.jpg" width="232" height="190" alt="Talkie for Mac" style="float:left;" />Soon after I started developing Talkie, I realised I wanted a version for the Mac too.</p>

<p>Having Talkie both on the iPhone and on the Mac made sense, as we envisioned that a fairly common usage pattern would involve communication between a desktop and a handheld &#8212; say, someone wandering a campus with the iPhone in their pocket, staying in touch with friends at their desks.</p>

<p>We wanted to offer good value with Talkie, which is why we made Talkie for Mac available for free, when it&#8217;s used with Talkie for iPhone.</p>

<p>One of the very convenient things about developing for both iPhone and Mac is that the platforms are so similar, porting code is usually effortless.  So, going dual-platform was an easy decision.</p>

<h2>Finding common ground</h2>

<p>The result of all of this was the need to develop or find a communication protocol and codec that would work across the iPhone and the Mac, over both Bluetooth for iPhone-iPhone communication, and Wifi, for communication between iPhones and iPhones, and iPhones and Macs.</p>

<p>Version 3.0 of the iPhone SDK introduced the GameKit framework and as part of it, <code>GKVoiceChatService</code>, which provides two person voice chat straight out of the box.  Immediately it was clear that it wouldn&#8217;t serve our purposes &#8212; two person is not broadcast.  I was also keen to provide a Mac version of Talkie, and given that GameKit is iPhone-only, it was time to go off the beaten track.</p>

<p>There are a variety of voice communication protocols out there, with varying licences and varying complexity and feature sets.  I could&#8217;ve spent a week or two researching the options and evaluating them against our need for broadcast functionality, figuring out compilation and linking on the iPhone, resolving any compatibility or performance issues that arose, etc.</p>

<p>Or, I could spend a day putting together a few big building blocks provided by Apple (and the underlying Unix system) and have an easily tweakable working solution that precisely meets our needs and provides for future features.</p>

<p>It may not have been the most scientific approach, but the core of Talkie&#8217;s functionality was up and running on our home wi-fi network within about four hours, and it was working well.</p>

<h2>Getting from a to b (and c, d, e, and f)</h2>

<p>For those unfamiliar with the ins and outs of TCP/IP (the most common communication protocol &#8212; or rather, set of protocols &#8212; between computers, and the fundamental building block of the Internet), communication between computers can be connection-oriented, or connectionless.</p>

<p>Connection-oriented (a.k.a. &#8216;reliable&#8217;) communications are most common: They&#8217;re used when you open up a website, connect to iChat, or check your email.  This is the TCP part of TCP/IP, and includes niceties like built-in guaranteed delivery via retransmission (providing your cat hasn&#8217;t eaten your network cable, of course) and packet ordering so you receive the messages in the right order.  This only works between two computers, though &#8211; you and the server.</p>

<p>Connectionless (or &#8216;unreliable&#8217;) communications are much more open &#8212; it&#8217;s basically just a spray of messages: The data isn&#8217;t carefully ushered along, it&#8217;s just spat out and left to fend for itself.  This is UDP, and is commonly used for time-sensitive applications like audio communication, network gaming, etc., where once a packet arrives late, it&#8217;s useless: No point mucking about re-sending lost data that&#8217;s going to be past its use-by date by the time it arrives.  The other thing about UDP is that, because there&#8217;s no co-operation required from the destination (to acknowledge receipt, etc.), it lends itself to one-to-many communications &#8212; broadcast.</p>

<p>Just what we&#8217;re after.</p>

<p>So, we use connectionless communications (UDP) to send messages containing the audio, and anyone who receives them unpackages and plays the audio within.</p>

<p>The basic mechanics of this are fairly simple, once you get past the arguably cryptic C syntax.</p>

<p>Here&#8217;s how it works.</p>

<h3>Sending</h3>

<p>On the transmission end, on startup, you create a socket using the <code>socket</code> call:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#include &lt;sys/socket.h&gt;</span>
<span style="color: #6e371a;">#include &lt;netinet/in.h&gt;</span>
<span style="color: #6e371a;">#include &lt;arpa/inet.h&gt;</span>
...
<span style="color: #a61390;">int</span> sock_fd <span style="color: #002200;">=</span> socket<span style="color: #002200;">&#40;</span>AF_INET, SOCK_DGRAM, <span style="color: #2400d9;">0</span><span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> sock_fd &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
   <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>The socket, identified by <code>sock_fd</code>, will be created using the IPv4 domain (<code>AF_INET</code>), a &#8216;datagram&#8217; type (<code>SOCK_DFRAM</code>: that&#8217;s connectionless communication &#8212; if we wanted connection-oriented, we could put in <code>SOCK_STREAM</code> here instead), using protocol 0, which is IP.</p>

<p>Then, we enable broadcasting:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">int</span> flag <span style="color: #002200;">=</span> <span style="color: #2400d9;">1</span>;
<span style="color: #a61390;">int</span> result <span style="color: #002200;">=</span> setsockopt<span style="color: #002200;">&#40;</span>sock_fd, SOL_SOCKET, SO_BROADCAST, <span style="color: #002200;">&amp;</span>flag, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>flag<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
   <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>That is, we set the <code>SO_BROADCAST</code> option at the <code>SOL_SOCKET</code> level to 1 (via the <code>flag</code> variable, which we pass in as a pointer), thereby requesting permission from the operating system kernel to broadcast.</p>

<p>Now we have the carrier pigeon coop at our disposal, we can start dispatching pigeons.  First, we fill out the address:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#define kPortNumber 1234</span>
...
<span style="color: #a61390;">struct</span> sockaddr_in addr;
<span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
addr.sin_family <span style="color: #002200;">=</span> AF_INET;
addr.sin_addr.s_addr <span style="color: #002200;">=</span> INADDR_BROADCAST;
addr.sin_port <span style="color: #002200;">=</span> htons<span style="color: #002200;">&#40;</span>kPortNumber<span style="color: #002200;">&#41;</span>;</pre></div></div>


<p>(Note, <code>htons</code> converts <code>kPortNumber</code> into a format that can be understood by any computer, regardless of the way it represents numbers internally.)</p>

<p>Now, send:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #400080;">NSData</span> <span style="color: #002200;">*</span>dataToSend;
result <span style="color: #002200;">=</span> sendto<span style="color: #002200;">&#40;</span>sock_fd, <span style="color: #002200;">&#91;</span>data bytes<span style="color: #002200;">&#93;</span>, <span style="color: #002200;">&#91;</span>data length<span style="color: #002200;">&#93;</span>, <span style="color: #2400d9;">0</span>, <span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
   <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<h3>Receiving</h3>

<p>That takes care of outgoing messages.  To receive them, we want another socket:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">int</span> sock_fd <span style="color: #002200;">=</span> socket<span style="color: #002200;">&#40;</span>AF_INET, SOCK_DGRAM, <span style="color: #2400d9;">0</span><span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> sock_fd &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
   <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Now we specify where we want to receive messages from, by &#8216;binding&#8217; the socket:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #a61390;">struct</span> sockaddr_in addr;
<span style="color: #a61390;">memset</span><span style="color: #002200;">&#40;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #2400d9;">0</span>, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
addr.sin_family <span style="color: #002200;">=</span> AF_INET;
addr.sin_addr.s_addr <span style="color: #002200;">=</span> INADDR_ANY;
addr.sin_port <span style="color: #002200;">=</span> htons<span style="color: #002200;">&#40;</span>kPortNumber<span style="color: #002200;">&#41;</span>;
result <span style="color: #002200;">=</span> bind<span style="color: #002200;">&#40;</span>sock_fd, <span style="color: #002200;">&#40;</span><span style="color: #a61390;">struct</span> sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> result &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
  <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>And we pass a buffer to <code>recvfrom</code> to fill up with tasty morsels of data:</p>


<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #6e371a;">#define kBufferSize 1024</span>
...
<span style="color: #a61390;">char</span> buffer<span style="color: #002200;">&#91;</span>kBufferSize<span style="color: #002200;">&#93;</span>;
<span style="color: #a61390;">int</span> addr_len <span style="color: #002200;">=</span> <span style="color: #a61390;">sizeof</span><span style="color: #002200;">&#40;</span>addr<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">int</span> bytes_received <span style="color: #002200;">=</span> recvfrom<span style="color: #002200;">&#40;</span>sock_fd, buffer, kBufferSize, <span style="color: #2400d9;">0</span>, <span style="color: #002200;">&#40;</span>struck sockaddr<span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&amp;</span>addr, <span style="color: #002200;">&amp;</span>addr_len<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">if</span> <span style="color: #002200;">&#40;</span> bytes_received &lt; <span style="color: #2400d9;">0</span> <span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
   <span style="color: #11740a; font-style: italic;">// Error occurred</span>
<span style="color: #002200;">&#125;</span></pre></div></div>


<p>Voila, we have <code>bytes_received</code> bytes sitting in <code>buffer</code> for us to do something with.  Note also that <code>addr</code> now also contains the address of the sender.  Now we can loop and continue to receive data as it comes in, passing the data off to some other part of the application to deal with.</p>

<p>We can put it all together into a simple test app: <a href="http://atastypixel.com/blog/wp-content/uploads/2010/03/broadcast_sample.c" title="broadcast_sample.c">broadcast_sample.c</a></p>

<p>Compile it by opening up Terminal, and typing <code>make broadcast_sample</code> (or <code>cc -o broadcast_sample broadcast_sample.c</code>, if you like), then run it with <code>./broadcast_sample "Message to send"</code>, or just <code>./broadcast_sample</code> to listen.</p>

<p><pre>
$ ./broadcast_sample 
Listening...
Hello world!
</pre></p>

<p><pre>
$ ./broadcast_sample 'Hello world!'
"Hello world!" transmitted.
</pre></p>

<h2>Coming next</h2>

<p>This will work happily between computers with just one network interface. But, if you have more than one (say, wireless, and an Ethernet connection too), you&#8217;ll notice that it will only communicate through one of the interfaces.  That&#8217;s because just the default interface is used.  You have to explicitly attend to each interface, to broadcast out of each one, and listen on each one.</p>

<p>In the <a href="http://atastypixel.com/blog/the-making-of-talkie-broadcasting/">next part of this series</a>, I&#8217;ll write about how I addressed that, and about multicast, which is used in things like Bonjour (MDNS).  I&#8217;ll also write about designing packet formats.</p>

<p>Thanks for reading!</p>
 <img src="http://atastypixel.com/blog/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=1854" width="1" height="1" style="display: none;" />]]></content:encoded>
			<wfw:commentRss>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Tasty Pixel’s store and Talkie for Mac Premium</title>
		<link>http://atastypixel.com/blog/a-tasty-pixels-store-and-talkie-for-mac-premium/</link>
		<comments>http://atastypixel.com/blog/a-tasty-pixels-store-and-talkie-for-mac-premium/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 14:51:25 +0000</pubDate>
		<dc:creator>Michael Tyson</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Talkie-for-Mac]]></category>

		<guid isPermaLink="false">http://atastypixel.com/blog/2010/01/04/a-tasty-pixels-store-and-talkie-for-mac-premium/</guid>
		<description><![CDATA[I&#8217;m happy to announce that the store is now open for business! We accept PayPal and all major credit cards, in four currencies. Talkie for Mac 1.0 is now available, and can be registered to access the features of Talkie for Mac Premium: Talk to others using the free version of Talkie for Mac Push-to-talk [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://atastypixel.com/media/images/products/talkie-for-mac/icon-small.png" class="alignright" />I&#8217;m happy to announce that the <a href="http://atastypixel.com/store">store</a> is now open for business!  We accept PayPal and all major credit cards, in four currencies.</p>

<p><a href="http://atastypixel.com/download/talkie-for-mac">Talkie for Mac 1.0</a> is now available, and can be <a href="http://atastypixel.com/store/talkie-for-mac">registered</a> to access the features of Talkie for Mac Premium:</p>

<ul>
<li>Talk to others using the free version of Talkie for Mac</li>
<li><em>Push-to-talk calls with anyone over the Internet, coming next in Talkie for Mac 2.0</em></li>
</ul>

<p>&#8230;On top of the features of the free version of Talkie for Mac, of course:</p>

<ul>
<li>Zero-configuration operation: Start Talkie, and start talking</li>
<li>12 distinct channels</li>
<li>Configurable global hotkey to transmit while performing other tasks</li>
<li>Unobtrusive interface</li>
<li>Incoming and outgoing audio indicators</li>
<li>Mute facility</li>
<li>Talk to others using <a href="http://atastypixel.com/products/talkie">Talkie for iPhone</a> or Talkie for Mac Premium.</li>
</ul>
 <img src="http://atastypixel.com/blog/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=1727" width="1" height="1" style="display: none;" />]]></content:encoded>
			<wfw:commentRss>http://atastypixel.com/blog/a-tasty-pixels-store-and-talkie-for-mac-premium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Talkie for Mac is here</title>
		<link>http://atastypixel.com/blog/talkie-for-mac-is-here/</link>
		<comments>http://atastypixel.com/blog/talkie-for-mac-is-here/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 17:43:16 +0000</pubDate>
		<dc:creator>Michael Tyson</dc:creator>
				<category><![CDATA[Products]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Talkie-for-Mac]]></category>

		<guid isPermaLink="false">http://atastypixel.com/blog/2009/12/22/talkie-for-mac-is-here/</guid>
		<description><![CDATA[Talkie for Mac is here! Note: Talkie has been retired since mid-2011. It may return at a later date. This post remains for historical purposes only. The current features of Talkie for Mac: Zero-configuration operation: Start Talkie, and start talking 12 distinct channels Configurable global hotkey to transmit while performing other tasks Unobtrusive interface Incoming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://atastypixel.com/blog/wp-content/uploads/2009/12/talkie.png" width="128" height="128" alt="Talkie" class="alignright" /><a href="http://atastypixel.com/products/talkie-for-mac">Talkie for Mac</a> is here!</p>

<p><strong>Note: Talkie has been retired since mid-2011. It may return at a later date. This post remains for historical purposes only.</strong></p>

<p>The current features of Talkie for Mac:</p>

<ul>
<li>Zero-configuration operation: Start Talkie, and start talking</li>
<li>12 distinct channels</li>
<li>Configurable global hotkey to transmit while performing other tasks</li>
<li>Unobtrusive interface</li>
<li>Incoming and outgoing audio indicators</li>
<li>Mute facility</li>
</ul>

<p>The application can be used with <a href="http://atastypixel.com/products/talkie">Talkie for iPhone</a> for free, as well as with the registered version of Talkie for Mac, codenamed &#8216;Talkie for Mac Premium&#8217;.</p>

<p>To talk to others using the free version of Talkie for Mac, though, Talkie for Mac Premium is $4.99 &#8212; available as soon as the store is up and running.</p>

<p>So, go and <a href="http://atastypixel.com/products/talkie-for-mac">grab a copy of Talkie for Mac now!</a>  Then, leave a comment below and tell me what you think.</p>

<p><img src="http://atastypixel.com/blog/wp-content/uploads/2009/12/screenshot.jpg" width="232" height="190" alt="Talkie for Mac Screenshot" class="aligncenter" /></p>
 <img src="http://atastypixel.com/blog/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=1723" width="1" height="1" style="display: none;" />]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
	</channel>
</rss>

